@conference{Le2021b,
title = {VXSlate: Combining Head Movement and Mobile Touch for Large Virtual Display Interaction},
author = {Khanh-Duy Le and Tanh Quang Tran and Karol Chlasta and Krzysztof Krejtz and Morten Fjeld and Andreas Kunz},
url = {https://conferences.computer.org/vrpub/pdfs/VRW2021-2ANNoldm4A10Ml9f63uYC9/136700a528/136700a528.pdf
https://www.youtube.com/watch?v=N8ZJlKWj4mk&ab_channel=DuyL%C3%AAKh%C3%A1nh},
doi = { 10.1109/VRW52623.2021.00146},
year = {2021},
date = {2021-02-12},
pages = {528-529},
publisher = {IEEE The Institute of Electrical and Electronics Engineers, Inc.},
organization = {2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW).},
abstract = {Virtual Reality (VR) headsets can open opportunities for users to accomplish complex tasks on large virtual displays, using compact setups. However, interacting with large virtual displays using existing interaction techniques might cause fatigue, especially for precise manipulations, due to the lack of physical surfaces. We designed VXSlate, an interaction technique that uses a large virtual display, as an expansion of a tablet. VXSlate combines a user’s head movements, as tracked by the VR headset, and touch interaction on the tablet. The user’s head movements position both a virtual representation of the tablet and of the user’s hand on the large virtual display. The user’s multi-touch interactions perform finely-tuned content manipulations.},
keywords = {Human computer interaction, Human-centered computing, Interaction techniques, SFI MediaFutures, Virtual Reality, WP4: Media Content Interaction and Accessibility},
pubstate = {published},
tppubtype = {conference}
}