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DTSTART;TZID=Europe/Oslo:20220504T111500
DTEND;TZID=Europe/Oslo:20220504T120000
DTSTAMP:20260514T033321
CREATED:20220429T134009Z
LAST-MODIFIED:20220610T134834Z
UID:11919-1651662900-1651665600@mediafutures.no
SUMMARY:Human-Computer Interaction lecture series: Visual Attention in Face-to-Face and Computer-Mediated Interactions. Katarzyna Wisiecka\, PhD Candidate in Psychology and Informatics at SWPS University & Polish-Japanese Academy of Information Technology.
DESCRIPTION:Katrzyna Wisiecka\, PhD candidate in psychology and informatics at SWPS University & Polish-Japanese Academy of Information Technology\, will give a seminar on May 4th\, at 11:15. \nTITLE: Visual Attention in Face-to-Face and Computer-Mediated Interactions \nWHEN: Wednesday 4 May\, 11:15-12:00WHERE: MediaFutures and Zoom:  \nhttps://uib.zoom.us/j/61410167655?pwd=WFJXbGdMVXVuYk5sTDJ2bllPZ3Yydz09\n\n\nMeeting ID: 614 1016 7655\nPassword: 9VA5L6D1\n  \nABSTRACT: \nComputer-mediated interaction has become an integral part of our daily routines. Despite decreased non-verbal communication and face-to-face contact with partners of collaboration\, people learned how to remotely work together. The consequences of decreased non-verbal signals such as gaze communication on collaboration quality in remote settings are however not fully investigated. The present PhD project intends to examine in four eye tracking experiments the role of visual attention during face-to-face and computer-mediated interaction. The project has three interrelated aims: (1) examining the relationship between interaction quality and gaze patterns in remote and face-to-face collaboration; (2) facilitating workspace awareness among collaborators by visualization of the partner’s gaze direction; (3) investigate whether gaze communication enhances physiological synchronization measured by heart rate variability (HRV) in computer-mediated collaboration. Current results suggest that remote collaboration is challenging for participants and its quality benefits from gaze visualizations during task solving. Enhancing gaze communication during remote collaboration has the potential to increase physiological synchronization between collaborators. Broadening the knowledge about physiological correlates of computer-mediated collaboration is a step to develop gaze-based solutions tailored to remote interactions. \nBIO: \nKatarzyna Wisiecka\, M.A. in clinical psychology\, current PhD candidate in psychology and informatics at SWPS University & Polish-Japanese Academy of Information Technology. She is a member of the Eye Tracking Research Center at SWPS University. Her main research interests include social synchronization and gaze communication in computer environments. She is a scholarship holder in grants funded by the National Science Center and National Centre for Research and Development in Poland. She also takes part in numerous international projects including media accessibility and human-computer interaction such as LEAD-ME funded by the Horizon 2020 Framework Programme of the EU.
URL:https://mediafutures.no/event/human-computer-interaction-lecture-series-visual-attention-in-face-to-face-and-computer-mediated-interactions-phd-candidate-ph-d-candidate-in-psychology-and-informatics-at-swps-university-polish-j/
CATEGORIES:Events,Seminar,WP4 Media Content Interaction & Accessibility
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DTSTART;TZID=Europe/Oslo:20220504T141500
DTEND;TZID=Europe/Oslo:20220504T150000
DTSTAMP:20260514T033321
CREATED:20220425T120800Z
LAST-MODIFIED:20220705T065715Z
UID:11901-1651673700-1651676400@mediafutures.no
SUMMARY:Human-Computer Interaction lecture series: UX Research Design in Practice: Some Examples from Safety Critical Industrial Environments. Dr Duy Le\, senior research scientist at VNUHCM University of Science\, Vietnam
DESCRIPTION:Dr. Duy Le\, a senior research scientist and head of the Human-Computer Interaction division of SELab\, VNUHCM University of Science\, Vietnam\, will give a seminar on May 4\, at 14:15. \nTITLE: UX Research Design in Practice: Some Examples from Safety Critical Industrial Environments \nWHEN: Wednesday 4 May\, 14:15-15:00WHERE: MediaFutures and Zoom: \nhttps://uib.zoom.us/j/69626023560?pwd=cVdKWjR1VithNUo4a1g0NTQ1OGpFdz09\n\nMeeting ID: 696 2602 3560\nPassword: icrxk07s\n \nABSTRACT: \nA typical user experience (UX) research and design process is a sequence of user empathization\, problem definition\, solution ideation\, designing\, and evaluation. However\, how this sequence is executed in practice can have several variants\, heavily depending on the resources and the constraints of the environment where the UX work is performed. In this talk\, we will explore some exemplary UX research and design projects targeting manufacturing plants\, which are examples of safety critical industrial environments. The talk will highlight some particular contextual constraints in this kind of environment and then present how UX practitioners flexibly applied the typical design process to comply with the constraints while still adequately ensuring the quality of a user-centered design work. Besides that\, the talk will also demonstrate how different types of creative media such as storyboard\, paper-sketched user interfaces\, animated mockups\, and games can be flexibly used in industrial UX research and design projects. \nBIO: \nDr. Duy Le is currently a senior research scientist and head of the human-computer interaction division of SELab\, VNUHCM University of Science\, Vietnam. He is an HCI researcher with rich working experiences both in academia and industry. He obtained a PhD degree in human-computer interaction from Chalmers University of Technology\, Sweden. Prior to joining VNUHCM University of Science\, he had two years working as a research scientist in the UX research group of ABB Research Sweden where he performed several UX research projects spanning across human-robot interaction\, augmented reality (AR)\, virtual reality (VR)\, and human-automation interaction. In his current position\, Duy is leading research on intelligent interactive systems\, which aim to combine user-centered design\, artificial intelligence and cutting edge interactive technologies such as interactive surfaces\, AR\, VR\, and embodied interfaces to improve user efficacy and provide novel experiences.
URL:https://mediafutures.no/event/mediafutures-seminar-ux-research-design-in-practicesome-examples-from-safety-critical-industrial-environments-dr-duy-le-senior-research-scientist-and-head-of-the-human-computer-interaction-divisio/
CATEGORIES:Events,Seminar,WP4 Media Content Interaction & Accessibility
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DTSTART;TZID=Europe/Oslo:20220513T120000
DTEND;TZID=Europe/Oslo:20220513T130000
DTSTAMP:20260514T033321
CREATED:20220425T114853Z
LAST-MODIFIED:20220610T134520Z
UID:11893-1652443200-1652446800@mediafutures.no
SUMMARY:MediaFutures Seminar: Media entertainment experiences among youth on global platforms. Marika Lüders\, Professor at the University of Oslo
DESCRIPTION:Marika Lüders\, Professor at the University of Oslo\, will give a seminar on 13 May\, at 12:00. \nTITLE: Media entertainment experiences among youth on global platformsWHEN: Friday 13 May\, 12:00-13:00WHERE: Zoom – \nhttps://uib.zoom.us/j/68002953641?pwd=WGU1ZGFKUTNMZlZ0a29GaVlrWFJuUT09 \nMeeting ID: 680 0295 3641\n\nPassword: PEw18sgA\n \nABSTRACT: \nThe media and platforms taken for granted by those born since the turn of the millennium are often interpreted as causing unprecedented competition for national and legacy players in the field of media entertainment. Accordingly\, notions such as “lost generation” signal how legacy media perceive re-engagement with youth audiences as core to their future existence. In this talk I will first address how the notion of youth as a lost generation serves a strategic function in the media entertainment sector by legitimating actions. I will next report from how we study teens’ media entertainment experiences in the research project “Global Natives? Serving young audiences on global platforms”. By enquiring the media entertainment experiences of youth as constituted by content produced by legacy media and what is often termed “social media entertainment”\, we hope to advance knowledge on youth as a media generation. \nBIO: \nMarika Lüders is a Professor at the Department of Media and Communication\, University of Oslo. She has almost 20 years of experience in researching user/audience experiences\, social media\, global platforms\, and the intersections of the material and experiential levels of digital technologies. Lüders is currently the project leader of the research project “Global Natives? Serving young audiences on global platforms” (2021-2025). 
URL:https://mediafutures.no/event/mediafutures-seminar-media-entertainment-experiences-among-youth-on-global-platforms-marika-luders-professor-at-the-university-of-oslo/
CATEGORIES:Events,Seminar,WP1 Understanding Media Experiences
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BEGIN:VEVENT
DTSTART;TZID=Europe/Oslo:20220520T150000
DTEND;TZID=Europe/Oslo:20220520T160000
DTSTAMP:20260514T033321
CREATED:20220506T120804Z
LAST-MODIFIED:20220610T134409Z
UID:12064-1653058800-1653062400@mediafutures.no
SUMMARY:Wolftech & MediaFutures Joint Seminar: Human Interaction and Collaboration with Machine Learning Models. Hendrik Strobelt\, IBM Research / MIT-IBM Watson AI Lab
DESCRIPTION:Hendrik Strobelt\, the Explainability Lead at the MIT-IBM Watson AI lab\, will give a seminar on 20 May\, at 15:00. \nTITLE: Human Interaction and Collaboration with Machine Learning models \nWHEN: Friday 20 May\, 15:00-16:00WHERE: Zoom: \nhttps://us06web.zoom.us/meeting/register/tZErdeiurz0tGtGEcOjhfEQBEwTKqcblgjju  \nMeeting ID: \n\nPassword: \n \nABSTRACT: \nWith the increasing adoption of machine learning models across domains\, we have to think about the human role when interacting with these models. In the last years\, my collaborators and I have created a series of tools that utilize visualization and visual user interaction to help investigate behavior of machine learning models (for NLP and CV) and that might help creating algorithms to detect fake text. I will present a selection of these scientific tools that makes humans play and then understand. \nBIO: \nHendrik Strobelt is the Explainability Lead at the MIT-IBM Watson AI Lab\, Research Scientist at IBM Research\, and currently professor at University of Konstanz. His recent research is on visualization for and human collaboration with AI models to foster explainability and intuition. His work involves NLP models and generative models while he is advocating to utilize a mix of data modalities to solve real-world problems. His research is applied to tasks in machine learning\, in NLP\, in the biomedical domain\, and in chemistry. Hendrik joined IBM in 2017 after postdoctoral positions at Harvard SEAS and NYU Tandon. He received a Ph.D. (Dr. rer. nat.) from the University of Konstanz in computer science (Visualization) and holds an MSc (Diplom) in computer science from TU Dresden. His work has been published at venues like IEEE VIS\, ICLR\, ACM Siggraph\, ACL\, NeurIPS\, ICCV\, PNAS\, Nature BME\, or Science Advances. He received multiple best paper/honorable mention awards at EuroVis\, BioVis\, VAST\, ACL Demo\, or NeurIPS demo. He received the Lohrmann medal from TU Dresden as the highest student honor. Hendrik has served in program committees and organization committees for IEEE VIS\, BioVis\, EuroVis. He served on organization committees for IEEE VIS\, VISxAI\, ICLR\, ICML\, NeurIPS. Hendrik is visiting researcher at MIT CSAIL. (more: https://hendrik.strobelt.com)
URL:https://mediafutures.no/event/wolftech-mediafutures-joint-seminar-human-interaction-and-collaboration-with-machine-learning-models-hendrik-strobelt-ibm-research-mit-ibm-watson-ai-lab/
CATEGORIES:Events,Seminar
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